![]() ![]() It's just a matter of vision more or less. There is now delayed texture load at times, noticeable in outdoor scenes mostly where higher res assets load as you approach, sometimes visibly. RoboCops movement has also been adjusted and it feels much nicer to move him around with WASD now as theres damping etc. Modders can do it so can developers with all the tools. Shader stuttering has been fixed via a patch to the demo. If your RoboCop: Rogue City doesn’t launch, the first thing you should do is to make sure that your computer is above the minimum system requirements for the game. Modify the TDR value in the Registry Editor. Yes it's very costly loosing potential customers because what you are talking about isn't really that expensive or time consuming at all. Add Steam and RoboCop to the antivirus exception list. The same way Robo did in the first movie (also in the second movie) when he raided the drug factory and did that fancy shooting after locking on all the targets. One really terrific way that could work is if you would be able to do "fancy shots" after you've locked on the enemy with the targeting system, and when that happens, the view switches to third person and in a cinematic fashion from different angles. An optional third person view with good animations would have been awesome. Especially if the game was made in first person from the ground up.īut I agree with you 100%. Often when you have both, the animations are not that good when you're in third person. Originally posted by Sakishiro:It's very difficult, costly, and takes a tremendous amount of more work to implement both first person view and third person view in a game, and make it work well. ![]()
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